Files
Frostbite2D/platform/linux.lua
Lenheart d25ff7655b feat: 添加Squirrel脚本支持并完善平台相关功能
- 新增SquirrelVM类实现脚本引擎功能
- 添加Windows平台初始化代码以支持UTF-8控制台输出
- 在各平台构建配置中添加squirrel依赖
- 创建测试脚本main.nut验证中文支持
- 更新.gitignore排除nul文件
2026-03-30 22:09:59 +08:00

39 lines
1.3 KiB
Lua

add_requires("libsdl2", {configs = {shared = true,wayland = true}})
add_requires("libsdl2_image")
add_requires("libsdl2_mixer")
add_requires("glm")
add_requires("zlib")
add_requires("squirrel")
target("Frostbite2D")
set_kind("binary")
add_files(path.join(os.projectdir(), "Frostbite2D/src/**.cpp"))
add_files(path.join(os.projectdir(), "Frostbite2D/src/**.c"))
add_includedirs(path.join(os.projectdir(), "Frostbite2D/include"))
add_files(path.join(os.projectdir(), "Game/src/**.cpp"))
add_includedirs(path.join(os.projectdir(), "Game/include"))
add_packages("libsdl2")
add_packages("libsdl2_image")
add_packages("libsdl2_mixer")
add_packages("glm")
add_packages("zlib")
add_packages("squirrel")
-- 复制着色器文件到输出目录
after_build(function (target)
-- 复制 assets 目录
local assets_dir = path.join(os.projectdir(), "Game/assets")
local output_dir = target:targetdir()
local target_assets_dir = path.join(output_dir, "assets")
if os.isdir(assets_dir) then
os.rm(target_assets_dir)
os.cp(assets_dir, output_dir)
print("Copy assets directory: " .. assets_dir .. " -> " .. target_assets_dir)
end
end)
target_end()