Files
Frostbite2D/Game/include/camera/GameCameraController.h
Lenheart c4eefab70c refactor(camera): 移除相机跟随的线性插值逻辑
直接使用目标位置作为焦点,简化相机跟随实现
2026-04-05 11:23:50 +08:00

53 lines
1.1 KiB
C++

#pragma once
#include <frostbite2D/2d/actor.h>
#include <frostbite2D/types/type_math.h>
struct _SDL_GameController;
typedef struct _SDL_GameController SDL_GameController;
namespace frostbite2D {
class GameMap;
class GameCameraController {
public:
GameCameraController() = default;
~GameCameraController();
void SetMap(GameMap* map);
void SetTarget(Actor* target);
void ClearTarget();
void SetDebugEnabled(bool enabled);
bool IsDebugEnabled() const { return debugEnabled_; }
void SetZoom(float zoom);
float GetZoom() const { return zoom_; }
void SetFocus(const Vec2& focus);
const Vec2& GetFocus() const { return focus_; }
void SnapToDefaultFocus();
void Update(float deltaTime);
private:
void openDebugController();
void closeDebugController();
void updateDebugInput(float deltaTime);
void applyFocus() const;
GameMap* map_ = nullptr;
Actor* target_ = nullptr;
SDL_GameController* debugController_ = nullptr;
Vec2 focus_ = Vec2::Zero();
bool debugEnabled_ = false;
bool initialized_ = false;
float zoom_ = 1.2f;
float debugMoveSpeed_ = 800.0f;
};
} // namespace frostbite2D