Files
Frostbite2D/Game/include/world/GameTown.h
Lenheart 35c80247b3 feat: 添加游戏数学工具类并重构相关代码
refactor: 将数学工具函数移至GameMath类
feat(音频): 实现地图音频控制器
feat(调试): 添加游戏调试UI组件
feat(地图): 增加移动区域边界获取方法
fix(角色): 修复角色移动区域抑制逻辑
refactor(世界): 重构游戏世界场景初始化
docs(音频): 完善音频数据库注释
2026-04-06 22:22:40 +08:00

47 lines
1.1 KiB
C++

#pragma once
#include "camera/GameCameraController.h"
#include "map/GameDataLoader.h"
#include "map/GameMap.h"
#include <frostbite2D/2d/actor.h>
#include <vector>
namespace frostbite2D {
class GameTown : public Actor {
public:
struct MapInfo {
int areaId = -1;
RefPtr<GameMap> map;
std::string type;
Vec2 generatePos = Vec2(-1.0f, -1.0f);
};
GameTown();
~GameTown() override = default;
bool Init(int index, const std::string& townPath);
void AddCharacter(RefPtr<Actor> actor, int areaIndex = -2);
int GetCurAreaIndex() const { return curMapIndex_; }
RefPtr<GameMap> GetArea(int index) const;
RefPtr<GameMap> GetCurrentArea() const;
const std::vector<MapInfo>& GetAreas() const { return mapList_; }
void Update(float deltaTime) override;
private:
std::string name_;
std::string enteringTitle_;
std::string enteringCutscene_;
int needQuestId_ = -1;
int needLevel_ = -1;
int sariaRoomId_ = -1;
Vec2 sariaRoomPos_ = Vec2(-1.0f, -1.0f);
std::vector<MapInfo> mapList_;
int curMapIndex_ = -1;
GameCameraController cameraController_;
};
} // namespace frostbite2D