实现游戏基础架构,包含以下主要功能: - 地图系统:支持地图加载、图层管理和相机控制 - 角色系统:实现角色装备、动画和行为管理 - 场景系统:提供测试场景和世界场景切换 - 世界管理:处理城镇和区域切换逻辑 - 数据加载:添加角色和装备配置加载器 这些改动为游戏开发奠定了基础框架,支持后续功能扩展
45 lines
1005 B
C++
45 lines
1005 B
C++
#pragma once
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#include <array>
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#include <map>
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#include <optional>
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#include <string>
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#include <vector>
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namespace frostbite2D::character {
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struct JobConfig {
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std::string name;
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std::map<std::string, int> defaultAvatarList;
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};
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struct CharacterConfig {
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int jobId = -1;
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std::string jobTag;
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std::string baseJobPath;
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JobConfig baseJobConfig;
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std::map<std::string, std::string> animationPath;
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};
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struct EquipmentVariation {
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int layer = 0;
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std::string animationGroup;
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std::array<int, 2> imgFormat = {0, 0};
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};
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struct EquipmentConfig {
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int id = -1;
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std::string path;
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std::string name;
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std::vector<int> usableJobs;
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std::map<int, std::vector<EquipmentVariation>> jobAnimations;
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};
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bool loadCharacterIndex(std::map<int, std::string>& outIndex);
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std::optional<CharacterConfig> loadCharacterConfig(int jobId);
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bool loadEquipmentIndex(std::map<int, std::string>& outIndex);
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std::optional<EquipmentConfig> loadEquipmentConfig(int equipmentId);
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} // namespace frostbite2D::character
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