Files
Frostbite2D/platform/mingw.lua
Lenheart dc41475b87 feat(字体渲染): 添加字体管理和文本渲染功能
- 新增FontManager类用于管理字体资源
- 添加TextSprite类实现文本渲染功能
- 更新构建配置添加SDL2_ttf依赖
- 添加多种字体资源文件
- 修改窗口和相机初始化逻辑
- 更新Switch平台构建配置
2026-03-29 11:46:25 +08:00

91 lines
3.7 KiB
Lua

-- MinGW 编译配置
set_toolchains("mingw")
add_requires("libsdl2", {configs = {shared = true}})
add_requires("libsdl2_image", {configs = {shared = true}})
add_requires("libsdl2_mixer", {configs = {shared = true}})
add_requires("libsdl2_ttf", {configs = {shared = true}})
add_requires("glm")
add_requires("zlib")
target("Frostbite2D")
set_kind("binary")
add_files(path.join(os.projectdir(), "Frostbite2D/src/**.cpp"))
add_files(path.join(os.projectdir(), "Frostbite2D/src/**.c"))
add_includedirs(path.join(os.projectdir(), "Frostbite2D/include"))
add_files(path.join(os.projectdir(), "Game/src/**.cpp"))
add_includedirs(path.join(os.projectdir(), "Game/include"))
add_packages("libsdl2")
add_packages("libsdl2_image")
add_packages("libsdl2_mixer")
add_packages("libsdl2_ttf")
add_packages("glm")
add_packages("zlib")
-- 复制 assets 目录到输出目录
after_build(function (target)
-- 复制 assets 目录
local assets_dir = path.join(os.projectdir(), "Game/assets")
local output_dir = target:targetdir()
local target_assets_dir = path.join(output_dir, "assets")
if os.isdir(assets_dir) then
os.rm(target_assets_dir)
os.cp(assets_dir, output_dir)
print("Copy assets directory: " .. assets_dir .. " -> " .. target_assets_dir)
end
-- 复制所有依赖的 DLL (Windows 平台)
if is_plat("mingw") or is_plat("windows") then
-- 复制所有包的 DLL 文件
local all_pkgs = {"libsdl2", "libsdl2_image", "libsdl2_mixer"}
for _, pkg_name in ipairs(all_pkgs) do
local pkg = target:pkg(pkg_name)
if pkg then
local libfiles = pkg:get("libfiles")
if libfiles then
for _, libfile in ipairs(libfiles) do
if libfile:endswith(".dll") then
local target_dll = path.join(output_dir, path.filename(libfile))
os.cp(libfile, target_dll)
print("Copy DLL: " .. path.filename(libfile))
end
end
end
end
end
-- 从 xmake 包目录复制所有可能的依赖 DLL
local user_profile = os.getenv("USERPROFILE") or ""
local packages_dir = path.join(user_profile, ".xmake/packages/l")
local common_dll_patterns = {
path.join(packages_dir, "libogg/**/*.dll"),
path.join(packages_dir, "libvorbis/**/*.dll"),
path.join(packages_dir, "libvorbisfile/**/*.dll"),
path.join(packages_dir, "libmpg123/**/*.dll"),
path.join(packages_dir, "libflac/**/*.dll"),
path.join(packages_dir, "libsndfile/**/*.dll"),
path.join(packages_dir, "libmodplug/**/*.dll"),
path.join(packages_dir, "opus/**/*.dll"),
path.join(packages_dir, "opusfile/**/*.dll"),
path.join(packages_dir, "**/*.dll")
}
for _, dll_pattern in ipairs(common_dll_patterns) do
local dll_files = os.files(dll_pattern)
for _, dll_file in ipairs(dll_files) do
local dll_name = path.filename(dll_file)
local target_dll = path.join(output_dir, dll_name)
if not os.isfile(target_dll) then
os.cp(dll_file, target_dll)
print("Copy dependency DLL: " .. dll_name)
end
end
end
end
end)
target_end()