Files
Frostbite2D/platform/linux.lua
Lenheart cb9f497fbb feat(资源加载): 替换stb_image为SDL_image并添加脚本解析功能
- 将stb_image替换为SDL_image以解决Switch平台兼容性问题
- 添加PVF资源包解析器和脚本解析器功能
- 修改各平台配置文件添加SDL_image依赖
- 更新纹理加载逻辑使用SDL_image API
- 新增脚本解析相关类用于处理游戏脚本数据
2026-03-18 04:18:57 +08:00

33 lines
1.1 KiB
Lua

add_requires("libsdl2", {configs = {shared = true,wayland = true}})
add_requires("libsdl2_image")
add_requires("glm")
target("Frostbite2D")
set_kind("binary")
add_files(path.join(os.projectdir(), "Frostbite2D/src/**.cpp"))
add_files(path.join(os.projectdir(), "Frostbite2D/src/**.c"))
add_includedirs(path.join(os.projectdir(), "Frostbite2D/include"))
add_files(path.join(os.projectdir(), "Game/src/**.cpp"))
add_includedirs(path.join(os.projectdir(), "Game/include"))
add_packages("libsdl2")
add_packages("libsdl2_image")
add_packages("glm")
-- 复制着色器文件到输出目录
after_build(function (target)
-- 复制 assets 目录
local assets_dir = path.join(os.projectdir(), "Game/assets")
local output_dir = target:targetdir()
local target_assets_dir = path.join(output_dir, "assets")
if os.isdir(assets_dir) then
os.rm(target_assets_dir)
os.cp(assets_dir, output_dir)
print("Copy assets directory: " .. assets_dir .. " -> " .. target_assets_dir)
end
end)
target_end()