Improve map editor workflow controls
This commit is contained in:
@@ -30,7 +30,16 @@ http://127.0.0.1:8787/tools/map_editor/
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- 导入的图形会在浏览器内临时预览,拖动或缩放图形时,同步移动或缩放绑定的碰撞块。
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- 编辑选中对象的数值和文本属性。
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- 新增/删除图块集、图层、碰撞块、铺砖区、战斗区和出生点。
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- 下载兼容 `StageMapLoader` 的 `.map` 文本。
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- 支持撤回最近编辑操作,也可以使用 `Ctrl+Z`。
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- 选中图层或图层内对象后,可以把对应图层上移或下移。
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- 保存并下载兼容 `StageMapLoader` 的 `.map` 文本。
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## 保存和撤回
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- “保存并下载”会把右侧导出文本下载成 `<地图ID>.map`。
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- 浏览器安全限制下,静态网页不能直接覆盖本地项目文件;下载后仍需要替换项目里的地图文件。
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- “撤回”会恢复最近一次地图编辑操作,包括新增、删除、拖动、缩放、属性修改、导入图形和图层移动。
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- 打开或重新加载 `.map` 会清空撤回历史。
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## 调整碰撞块
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@@ -65,9 +74,15 @@ assets/stage/stage_01/props/<图片文件名>
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实际运行游戏前,需要把图片素材放到这个路径下。
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## 调整图层顺序
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1. 在对象列表中选择一个图层,或选择该图层下的图形/铺砖区。
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2. 点击右侧“图层上移”或“图层下移”。
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3. 编辑器会按当前图层顺序预览和导出 `.map`。
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## 当前限制
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- 浏览器安全限制不允许静态网页直接覆盖本地源文件。当前需要先下载 `.map`,再手动替换项目里的地图文件;部署到服务器后可以增加服务端保存接口。
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- 已导入图形的预览只在当前浏览器会话内有效;重新打开 `.map` 后,如果浏览器没有重新选择图片,图形会用颜色块显示。
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- 暂未实现图块集图片预览,铺砖区当前使用 fallback 颜色显示。
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- 暂未实现撤销/重做和多选。
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- 暂未实现重做和多选。
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+98
-9
@@ -7,6 +7,7 @@ const state = {
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gridSize: 10,
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hitFilter: "all",
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imagePreviews: new Map(),
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history: [],
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dragging: null,
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};
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@@ -21,7 +22,7 @@ document.addEventListener("DOMContentLoaded", () => {
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function bindElements() {
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for (const id of [
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"mapCanvas", "fileInput", "loadSampleButton", "downloadButton",
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"mapCanvas", "fileInput", "loadSampleButton", "downloadButton", "undoButton",
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"graphicFileInput",
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"mapIdInput", "worldWidthInput", "worldHeightInput", "gridSizeInput",
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"hitFilterInput",
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@@ -29,6 +30,7 @@ function bindElements() {
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"tilesetList", "outputText", "statusText", "viewText",
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"addTilesetButton", "addLayerButton", "addCollisionButton",
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"addTileRectButton", "addBattleZoneButton", "addSpawnButton",
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"moveLayerUpButton", "moveLayerDownButton",
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]) {
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elements[id] = document.getElementById(id);
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}
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@@ -39,18 +41,30 @@ function bindEvents() {
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elements.loadSampleButton.addEventListener("click", loadSampleMap);
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elements.fileInput.addEventListener("change", openFile);
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elements.graphicFileInput.addEventListener("change", importGraphicAsset);
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elements.downloadButton.addEventListener("click", downloadMap);
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elements.downloadButton.addEventListener("click", saveAndDownloadMap);
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elements.undoButton.addEventListener("click", undoLast);
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elements.deleteButton.addEventListener("click", deleteSelected);
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elements.moveLayerUpButton.addEventListener("click", () => moveSelectedLayer(-1));
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elements.moveLayerDownButton.addEventListener("click", () => moveSelectedLayer(1));
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window.addEventListener("keydown", (event) => {
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if ((event.ctrlKey || event.metaKey) && event.key.toLowerCase() === "z") {
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event.preventDefault();
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undoLast();
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}
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});
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elements.mapIdInput.addEventListener("change", () => {
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pushUndo("修改地图 ID");
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state.map.id = elements.mapIdInput.value.trim() || "stage";
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refresh();
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});
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elements.worldWidthInput.addEventListener("change", () => {
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pushUndo("修改世界宽度");
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state.map.world.width = numberValue(elements.worldWidthInput, state.map.world.width);
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refresh();
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});
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elements.worldHeightInput.addEventListener("change", () => {
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pushUndo("修改世界高度");
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state.map.world.height = numberValue(elements.worldHeightInput, state.map.world.height);
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refresh();
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});
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@@ -107,6 +121,7 @@ async function importGraphicAsset(event) {
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const image = await loadImage(previewUrl);
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const texturePath = defaultGraphicTexturePath(file.name);
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state.imagePreviews.set(texturePath, image);
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pushUndo("导入图形");
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addGraphicSprite(texturePath, image.naturalWidth || image.width || 64, image.naturalHeight || image.height || 64);
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setStatus(`已导入图形 ${file.name},并自动创建同尺寸碰撞块。请把素材放到 ${texturePath}`);
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} catch (error) {
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@@ -129,6 +144,7 @@ function loadMapText(text, status) {
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try {
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state.map = parseMap(text);
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state.selected = null;
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state.history = [];
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fitWorldToCanvas();
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setStatus(status);
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refresh();
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@@ -263,7 +279,7 @@ function serializeMap(map) {
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}
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lines.push("");
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for (const layer of sortLayers(map.layers)) {
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for (const layer of map.layers) {
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lines.push(`layer ${layer.id} ${layer.role} ${fmt(layer.parallax)}`);
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for (const rect of layer.rects) {
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if (rect.texture && rect.source) {
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@@ -298,6 +314,8 @@ function refresh() {
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elements.gridSizeInput.value = state.gridSize;
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elements.hitFilterInput.value = state.hitFilter;
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elements.outputText.value = serializeMap(state.map);
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elements.undoButton.disabled = state.history.length === 0;
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elements.undoButton.textContent = state.history.length ? `撤回 ${state.history.length}` : "撤回";
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renderTilesets();
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renderObjectList();
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renderPropertyPanel();
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@@ -342,11 +360,14 @@ function renderPropertyPanel() {
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if (!object) {
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elements.selectionSummary.textContent = "未选择对象。";
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elements.deleteButton.disabled = true;
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elements.moveLayerUpButton.disabled = true;
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elements.moveLayerDownButton.disabled = true;
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return;
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}
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elements.selectionSummary.textContent = `${object.title} | ${object.meta}`;
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elements.deleteButton.disabled = !object.deletable;
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updateLayerMoveButtons();
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const fields = object.fields();
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for (const field of fields) {
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const label = document.createElement("label");
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@@ -367,7 +388,10 @@ function renderPropertyPanel() {
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}
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input.value = field.get();
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input.addEventListener("change", () => {
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field.set(input.type === "number" ? Number(input.value) : input.value);
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const nextValue = input.type === "number" ? Number(input.value) : input.value;
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if (String(field.get()) === String(nextValue)) return;
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pushUndo(`修改${field.label}`);
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field.set(nextValue);
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refresh();
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});
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label.appendChild(input);
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@@ -375,6 +399,12 @@ function renderPropertyPanel() {
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}
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}
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function updateLayerMoveButtons() {
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const layerIndex = selectedLayerIndex();
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elements.moveLayerUpButton.disabled = layerIndex <= 0;
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elements.moveLayerDownButton.disabled = layerIndex < 0 || layerIndex >= state.map.layers.length - 1;
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}
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function drawCanvas() {
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const canvas = elements.mapCanvas;
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const ctx = canvas.getContext("2d");
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@@ -427,7 +457,7 @@ function drawGrid(ctx) {
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}
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function drawLayers(ctx) {
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for (const layer of sortLayers(state.map.layers)) {
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for (const layer of state.map.layers) {
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for (const rect of layer.rects) drawLayerRect(ctx, rect);
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for (const tileRect of layer.tileRects) drawTileRect(ctx, tileRect);
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}
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@@ -741,6 +771,10 @@ function onCanvasMouseMove(event) {
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const dx = current.x - state.dragging.last.x;
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const dy = current.y - state.dragging.last.y;
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if (dx || dy) {
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if (!state.dragging.undoPushed) {
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pushUndo(state.dragging.resize ? "调整对象尺寸" : "移动对象");
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state.dragging.undoPushed = true;
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}
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if (state.dragging.resize && object.resize) {
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object.resize(dx, dy);
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} else if (object.move) {
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@@ -833,6 +867,7 @@ function setCanvasCursor(cursor) {
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}
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function addCollision() {
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pushUndo("新增碰撞块");
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const point = snapPoint(viewCenter());
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state.map.collisions.push({ x: point.x, y: point.y, width: 160, height: 40 });
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state.selected = `collision:${state.map.collisions.length - 1}`;
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@@ -865,6 +900,7 @@ function addGraphicSprite(texturePath, width, height) {
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}
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function addTileset() {
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pushUndo("新增图块集");
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const index = state.map.tilesets.length + 1;
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state.map.tilesets.push({
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id: `tileset_${index}`,
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@@ -878,6 +914,7 @@ function addTileset() {
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}
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function addLayer() {
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pushUndo("新增图层");
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const index = state.map.layers.length + 1;
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state.map.layers.push({
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id: `layer_${index}`,
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@@ -891,6 +928,7 @@ function addLayer() {
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}
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function addTileRect() {
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pushUndo("新增铺砖区");
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ensureLevelVisualLayer();
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if (!state.map.tilesets.length) {
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state.map.tilesets.push({ id: "graybox_tile", texture: "assets/stage/stage_01/tiles/graybox_tile.png", tileWidth: 10, tileHeight: 10, color: { r: 0.62, g: 0.68, b: 0.73, a: 1 } });
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@@ -904,7 +942,8 @@ function addTileRect() {
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refresh();
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}
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function addBattleZone() {
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function addBattleZone(recordHistory = true) {
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if (recordHistory) pushUndo("新增战斗区");
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const point = snapPoint(viewCenter());
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state.map.battleZones.push({
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id: `zone_${String(state.map.battleZones.length + 1).padStart(2, "0")}`,
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@@ -917,7 +956,8 @@ function addBattleZone() {
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}
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function addSpawn() {
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if (!state.map.battleZones.length) addBattleZone();
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pushUndo("新增出生点");
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if (!state.map.battleZones.length) addBattleZone(false);
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const zoneIndex = Math.max(0, state.map.battleZones.length - 1);
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const zone = state.map.battleZones[zoneIndex];
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const point = snapPoint(viewCenter());
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@@ -929,15 +969,16 @@ function addSpawn() {
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function deleteSelected() {
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if (!state.selected) return;
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const parts = state.selected.split(":");
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if (parts[0] === "collision") deleteCollision(Number(parts[1]));
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if (parts[0] === "tileset") {
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const tileset = state.map.tilesets[Number(parts[1])];
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if (tileset && isTilesetUsed(tileset.id)) {
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setStatus(`不能删除图块集 ${tileset.id}:它仍被 tile_rect 使用。`);
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return;
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}
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state.map.tilesets.splice(Number(parts[1]), 1);
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}
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pushUndo("删除对象");
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if (parts[0] === "collision") deleteCollision(Number(parts[1]));
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if (parts[0] === "tileset") state.map.tilesets.splice(Number(parts[1]), 1);
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if (parts[0] === "layer") deleteLayer(Number(parts[1]));
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if (parts[0] === "rect") deleteLayerRect(Number(parts[1]), Number(parts[2]));
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if (parts[0] === "tile") state.map.layers[Number(parts[1])].tileRects.splice(Number(parts[2]), 1);
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@@ -947,6 +988,54 @@ function deleteSelected() {
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refresh();
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}
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function saveAndDownloadMap() {
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downloadMap();
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setStatus(`已保存导出文本并下载 ${state.map.id || "stage"}.map`);
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}
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function undoLast() {
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const entry = state.history.pop();
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if (!entry) return;
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restoreSnapshot(entry);
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setStatus(`已撤回:${entry.label}`);
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refresh();
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}
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function pushUndo(label) {
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state.history.push({
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label,
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mapText: serializeMap(state.map),
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selected: state.selected,
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hitFilter: state.hitFilter,
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});
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if (state.history.length > 80) state.history.shift();
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}
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function restoreSnapshot(entry) {
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state.map = parseMap(entry.mapText);
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state.selected = entry.selected;
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state.hitFilter = entry.hitFilter || "all";
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if (state.selected && !getSelectedObject()) state.selected = null;
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}
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function moveSelectedLayer(direction) {
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const index = selectedLayerIndex();
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const nextIndex = index + direction;
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if (index < 0 || nextIndex < 0 || nextIndex >= state.map.layers.length) return;
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pushUndo(direction < 0 ? "图层上移" : "图层下移");
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const [layer] = state.map.layers.splice(index, 1);
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state.map.layers.splice(nextIndex, 0, layer);
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state.selected = `layer:${nextIndex}`;
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refresh();
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}
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function selectedLayerIndex() {
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if (!state.selected) return -1;
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const parts = state.selected.split(":");
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if (parts[0] === "layer" || parts[0] === "rect" || parts[0] === "tile") return Number(parts[1]);
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return -1;
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}
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function downloadMap() {
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const blob = new Blob([serializeMap(state.map)], { type: "text/plain" });
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const url = URL.createObjectURL(blob);
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@@ -13,19 +13,23 @@
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<p>编辑游戏运行时使用的 Frostbite2D .map 文本地图。</p>
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</div>
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<div class="header-actions">
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<button id="undoButton" type="button" disabled>撤回</button>
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<button id="loadSampleButton" type="button">加载 stage_01.map</button>
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<label class="file-button">
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打开 .map
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<input id="fileInput" type="file" accept=".map,text/plain">
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</label>
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<button id="downloadButton" type="button">下载 .map</button>
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<button id="downloadButton" type="button" class="primary-button">保存并下载</button>
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</div>
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</header>
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<main class="editor-shell">
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<aside class="panel left-panel">
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<section>
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<h2>地图</h2>
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<section class="tool-card">
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<div class="section-title">
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<h2>地图设置</h2>
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<span>基础参数</span>
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</div>
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<div class="field-grid">
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<label>
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地图 ID
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@@ -57,8 +61,11 @@
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</div>
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</section>
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<section>
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<h2>新增</h2>
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<section class="tool-card">
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<div class="section-title">
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<h2>新增对象</h2>
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<span>放到当前视图中心</span>
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</div>
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<div class="button-grid">
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<button id="addTilesetButton" type="button">图块集</button>
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<button id="addLayerButton" type="button">图层</button>
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@@ -73,8 +80,11 @@
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</div>
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</section>
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<section class="object-section">
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<h2>对象</h2>
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<section class="tool-card object-section">
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<div class="section-title">
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<h2>对象列表</h2>
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<span>点击选择后可拖动</span>
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</div>
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<div id="objectList" class="object-list"></div>
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</section>
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</aside>
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@@ -92,6 +102,10 @@
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<h2>选中对象</h2>
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<div id="selectionSummary" class="selection-summary">未选择对象。</div>
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<div id="propertyPanel" class="property-panel"></div>
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<div class="layer-actions">
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<button id="moveLayerUpButton" type="button">图层上移</button>
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<button id="moveLayerDownButton" type="button">图层下移</button>
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</div>
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<button id="deleteButton" type="button" class="danger-button">删除选中对象</button>
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</section>
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@@ -3,6 +3,7 @@
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--bg: #101214;
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--panel: #181b1f;
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--panel-2: #20242a;
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--panel-3: #14171b;
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--line: #343a42;
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--text: #e8edf2;
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--muted: #9aa4af;
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@@ -40,11 +41,27 @@ button,
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cursor: pointer;
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}
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button:disabled {
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color: #68727d;
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border-color: #272c33;
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background: #15181d;
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cursor: not-allowed;
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}
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button:hover,
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||||
.file-button:hover {
|
||||
border-color: var(--accent);
|
||||
}
|
||||
|
||||
button:disabled:hover {
|
||||
border-color: #272c33;
|
||||
}
|
||||
|
||||
.primary-button {
|
||||
border-color: #3977c9;
|
||||
background: #17365f;
|
||||
}
|
||||
|
||||
.app-header {
|
||||
height: 72px;
|
||||
display: flex;
|
||||
@@ -88,7 +105,7 @@ button:hover,
|
||||
background: var(--panel);
|
||||
border-right: 1px solid var(--line);
|
||||
overflow: auto;
|
||||
padding: 14px;
|
||||
padding: 12px;
|
||||
}
|
||||
|
||||
.right-panel {
|
||||
@@ -97,17 +114,37 @@ button:hover,
|
||||
}
|
||||
|
||||
section + section {
|
||||
margin-top: 18px;
|
||||
margin-top: 12px;
|
||||
}
|
||||
|
||||
h2 {
|
||||
margin: 0 0 10px;
|
||||
margin: 0;
|
||||
font-size: 13px;
|
||||
color: var(--muted);
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.06em;
|
||||
}
|
||||
|
||||
.tool-card {
|
||||
border: 1px solid var(--line);
|
||||
background: var(--panel-3);
|
||||
border-radius: 6px;
|
||||
padding: 10px;
|
||||
}
|
||||
|
||||
.section-title {
|
||||
display: flex;
|
||||
align-items: baseline;
|
||||
justify-content: space-between;
|
||||
gap: 8px;
|
||||
margin-bottom: 10px;
|
||||
}
|
||||
|
||||
.section-title span {
|
||||
color: var(--muted);
|
||||
font-size: 11px;
|
||||
}
|
||||
|
||||
.field-grid,
|
||||
.property-panel {
|
||||
display: grid;
|
||||
@@ -140,6 +177,11 @@ textarea {
|
||||
gap: 8px;
|
||||
}
|
||||
|
||||
.button-grid button,
|
||||
.button-grid .file-button {
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.object-section {
|
||||
min-height: 0;
|
||||
}
|
||||
@@ -157,6 +199,7 @@ textarea {
|
||||
border-radius: 6px;
|
||||
padding: 8px;
|
||||
cursor: pointer;
|
||||
text-align: left;
|
||||
}
|
||||
|
||||
.object-item:hover {
|
||||
@@ -222,6 +265,13 @@ textarea {
|
||||
border-color: var(--danger);
|
||||
}
|
||||
|
||||
.layer-actions {
|
||||
display: grid;
|
||||
grid-template-columns: 1fr 1fr;
|
||||
gap: 8px;
|
||||
margin-top: 10px;
|
||||
}
|
||||
|
||||
#outputText {
|
||||
height: 220px;
|
||||
resize: vertical;
|
||||
|
||||
Reference in New Issue
Block a user