Files
NS_unknown_game/game/assets/shaders/sprite.frag
T
2026-06-09 00:52:04 +08:00

14 lines
203 B
GLSL

#version 300 es
precision mediump float;
in vec2 v_texCoord;
in vec4 v_color;
uniform sampler2D u_texture;
out vec4 FragColor;
void main() {
FragColor = texture(u_texture, v_texCoord) * v_color;
}