Files
NS_unknown_game/game/assets/shaders/sprite.vert
T
2026-06-09 00:52:04 +08:00

19 lines
387 B
GLSL

#version 300 es
precision mediump float;
layout (location = 0) in vec2 a_position;
layout (location = 1) in vec2 a_texCoord;
layout (location = 2) in vec4 a_color;
uniform mat4 u_view;
uniform mat4 u_projection;
out vec2 v_texCoord;
out vec4 v_color;
void main() {
v_texCoord = a_texCoord;
v_color = a_color;
gl_Position = u_projection * u_view * vec4(a_position, 0.0, 1.0);
}