14 lines
203 B
GLSL
14 lines
203 B
GLSL
#version 300 es
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precision mediump float;
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in vec2 v_texCoord;
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in vec4 v_color;
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uniform sampler2D u_texture;
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out vec4 FragColor;
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void main() {
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FragColor = texture(u_texture, v_texCoord) * v_color;
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}
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