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NS_unknown_game/Frostbite2D/include/frostbite2D/audio/music.h
T
2026-06-08 19:58:35 +08:00

53 lines
1.3 KiB
C++

#pragma once
#include <frostbite2D/base/RefObject.h>
#include <frostbite2D/types/type_alias.h>
#include <string>
#include <SDL2/SDL_mixer.h>
namespace frostbite2D {
/**
* @brief 音乐类
*
* 用于加载和播放长音频文件(背景音乐),支持从文件或内存加载。
* 支持 WAV、OGG、MP3 等格式。
*/
class Music : public RefObject {
public:
static Ptr<Music> loadFromPath(const std::string& path);
static Ptr<Music> loadFromFile(const std::string& path);
static Ptr<Music> loadFromMemory(const uint8* data, size_t size);
static Ptr<Music> loadFromNpk(const std::string& audioPath);
static bool isPathPlaying(const std::string& path);
static std::string getCurrentPlayingPath();
~Music();
bool play(int loops = -1);
bool fadeIn(int ms, int loops = -1);
void pause();
void resume();
void stop();
bool fadeOut(int ms);
void setVolume(float volume);
float getVolume() const;
bool isPlaying() const;
bool isPaused() const;
const std::string& getPath() const { return path_; }
private:
Music(Mix_Music* music, const std::string& path = "");
Music(Mix_Music* music, std::vector<uint8> data, const std::string& path = "");
Mix_Music* music_ = nullptr;
std::string path_;
std::vector<uint8> data_;
float volume_ = 1.0f;
};
}