Files
NS_unknown_game/Frostbite2D/include/frostbite2D/base/RefObject.h
T
2026-06-08 19:58:35 +08:00

25 lines
340 B
C++

#pragma once
#include <atomic>
#include <cstdint>
#include <frostbite2D/base/Noncopyable.h>
namespace frostbite2D {
class RefObject : protected Noncopyable {
public:
void Retain();
void Release();
uint32_t GetRefCount() const;
virtual ~RefObject();
protected:
RefObject();
private:
std::atomic<uint32_t> ref_count_;
};
}