Files
NS_unknown_game/xmake.lua
T
2026-06-09 00:52:04 +08:00

85 lines
2.9 KiB
Lua

set_project("Frostbite2D")
set_version("1.0.0")
set_license("MIT")
set_languages("c++17")
set_encodings("utf-8")
add_rules("mode.debug", "mode.release")
if not is_plat("switch") then
add_requires("libsdl2", {configs = {shared = true}})
add_requires("libsdl2_image", {configs = {shared = true}})
add_requires("libsdl2_mixer", {configs = {shared = true}})
add_requires("libsdl2_ttf", {configs = {shared = true}})
add_requires("glm")
add_requires("zlib")
end
includes("engine.lua")
if is_plat("windows") then
target("Frostbite2DWindowsSmoke")
set_kind("binary")
add_files("examples/windows_smoke/main.cpp")
add_deps("Frostbite2D")
add_packages("libsdl2")
add_packages("libsdl2_image")
add_packages("libsdl2_mixer")
add_packages("libsdl2_ttf")
add_packages("glm")
add_packages("zlib")
add_syslinks("imm32")
target_end()
target("Frostbite2DGame")
set_kind("binary")
add_files("game/src/**.cpp")
remove_files("game/src/switch_game_main.cpp")
add_deps("Frostbite2D")
add_packages("libsdl2")
add_packages("libsdl2_image")
add_packages("libsdl2_mixer")
add_packages("libsdl2_ttf")
add_packages("glm")
add_packages("zlib")
add_syslinks("imm32")
after_build(function (target)
os.cp(path.join(os.projectdir(), "game/assets"),
path.join(target:targetdir(), "assets"))
end)
target_end()
end
if is_plat("switch") then
target("Frostbite2DGameSwitch")
set_kind("binary")
set_filename("Frostbite2DGame.elf")
add_files("game/src/**.cpp")
remove_files("game/src/main.cpp")
add_deps("Frostbite2D")
add_cxflags("-D__SWITCH__", "-fPIE", {public = true})
add_ldflags("-specs=" .. path.join(os.getenv("DEVKITPRO") or "C:/devkitPro", "libnx/switch.specs"), "-fPIE", {force = true})
after_build(function (target)
local outdir = path.join(target:targetdir(), "switch_game")
os.mkdir(outdir)
os.cp(path.join(os.projectdir(), "game/assets"),
path.join(outdir, "assets"))
local devkitpro = os.getenv("DEVKITPRO") or "C:/devkitPro"
local tools = path.join(devkitpro, "tools/bin")
local libnx = path.join(devkitpro, "libnx")
local nacp = path.join(outdir, "control.nacp")
local nro = path.join(outdir, "NSUnknownGame.nro")
os.execv(path.join(tools, "nacptool.exe"), {
"--create", "NS Unknown Game", "Frostbite2D", "1.0.0", nacp
})
os.execv(path.join(tools, "elf2nro.exe"), {
target:targetfile(), nro,
"--nacp=" .. nacp,
"--icon=" .. path.join(libnx, "default_icon.jpg")
})
end)
target_end()
end