221 lines
5.9 KiB
C++
221 lines
5.9 KiB
C++
// dllmain.cpp : 定义 DLL 应用程序的入口点。
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#include "pch.h"
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int LbState = 0;
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int RbState = 0;
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int MbState = 0;
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void LenheartThread()
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{
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while (true)
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{
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Sleep(10);
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static int 可开始执行判断;
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if (DNFTOOL::GetHook(0x1A5FB4C, "0x14+0x28+") == 6)
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{
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//imguiC* ImguiObj = new imguiC();
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//ImguiObj->Run();
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可开始执行判断 = 1;
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}
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if (可开始执行判断 == 1)
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{
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//获取验证服务器ip
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std::string Rqip = DNFTOOL::GetIP();
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//std::string Rqip = "192.168.200.13";
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//std::cout << "验证服务器IP:" << Rqip << std::endl;
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//获取用户IP
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std::string ippack = DNFTOOL::GetUserIp();
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//std::cout << "验证IP:" << ippack << std::endl;
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//验证并请求加载脚本
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DNFTOOL::ReqIpLicense(ippack, Rqip);
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return;
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}
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}
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}
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void MouseEvent()
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{
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while (true)
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{
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if (KEY_DOWN(VK_LBUTTON))LbState = 1;
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else LbState = 0;
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if (KEY_DOWN(VK_RBUTTON))RbState = 1;
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else RbState = 0;
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if (KEY_DOWN(VK_MBUTTON))MbState = 1;
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else MbState = 0;
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}
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}
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__declspec(dllexport) void Lenheart()
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{
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DWORD threadID;
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HANDLE Thand = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)LenheartThread, NULL, 0, &threadID);
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#ifdef MOUSE_SWITCH
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DWORD threadID2;
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HANDLE Thand2 = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)MouseEvent, NULL, 0, &threadID2);
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#endif
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}
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//修改ui
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void HookHudUi()
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{
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DNFTOOL::WriteInt(5006757, 900); //HP文字标识 Y轴
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DNFTOOL::WriteInt(5006965, 900); //MP文字标识 Y轴
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////角色和PK经验条提示标识
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DNFTOOL::WriteInt(5007000, 0); //识别区域宽度
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BYTE M[] = { 0 };
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DNFTOOL::WriteByteArr(5007018, M, 1); //识别区域高度
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////lv 等级贴图
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DNFTOOL::WriteInt(4953915, 588);
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DNFTOOL::WriteInt(4953931, 588);
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DNFTOOL::WriteInt(4953879, 44 + 170 + 170);
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////PK 等级贴图
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DNFTOOL::WriteInt(4954030, 44 + 170 + 170);
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DNFTOOL::WriteInt(4954109, 44 + 170 + 170);
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DNFTOOL::WriteInt(4954079, 588);
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DNFTOOL::WriteInt(4954006, 588);
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////SP点坐标
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DNFTOOL::WriteInt(5022550, 588);
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DNFTOOL::WriteInt(5022555, 574);
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////SP点 提示标识
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DNFTOOL::WriteInt(5008949, 4294966586); //X轴 FFFFFD3A → lea ecx,[edi-000002C6]
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DNFTOOL::WriteInt(5008960, 4294966711); //Y轴 FFFFFDB7 → lea edx,[esi-00000249]
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BYTE H[] = { 0 };
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DNFTOOL::WriteByteArr(5008955, H, 1); //识别区域宽度
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BYTE I[] = { 0 };
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DNFTOOL::WriteByteArr(5008966, I, 1); //识别区域高度
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////疲劳条
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DNFTOOL::WriteInt(4962645, 150);
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DNFTOOL::WriteInt(4962678, 539 + 115);
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DNFTOOL::WriteInt(4962768, 539 + 115);
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DNFTOOL::WriteInt(4962667, 539 + 115);
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DNFTOOL::WriteInt(4962582, 539 + 115);
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DNFTOOL::WriteInt(4962763, 593);
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DNFTOOL::WriteInt(4962673, 593);
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DNFTOOL::WriteInt(4962577, 593);
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DNFTOOL::WriteInt(5008389, 413 + 305); //疲劳值文字标识 X轴
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DNFTOOL::WriteInt(5008384, 550 + 41); //疲劳值文字标识 Y轴
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DNFTOOL::WriteInt(5008743, 413 + 305); //疯狂阶段文字标识① X轴
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DNFTOOL::WriteInt(5008738, 550 + 41); //疯狂阶段文字标识① Y轴
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DNFTOOL::WriteInt(5008868, 413 + 305); //疯狂阶段文字标识② X轴
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DNFTOOL::WriteInt(5008863, 550 + 41); //疯狂阶段文字标识② Y轴
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BYTE N[] = { 153 };
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DNFTOOL::WriteByteArr(5008027, N, 1); //疲劳条识别区域宽度
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BYTE O[] = { 8 };
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DNFTOOL::WriteByteArr(5008045, O, 1); //疲劳条识别区域高度
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DNFTOOL::WriteInt(5008021, 4294966650); //疲劳条识别区域 X轴 FFFFFEAF → lea edx,[edi-00000151]
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DNFTOOL::WriteInt(5008039, 4294966706); //疲劳条识别区域 Y轴 FFFFFDDD → lea eax,[esi-00000223]
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////物品栏坐标
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BYTE WPL[] = { 31 };
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DNFTOOL::WriteByteArr(5037196, WPL, 1);
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DNFTOOL::WriteInt(5037103, 1);
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DNFTOOL::WriteInt(5037173, 570);
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DNFTOOL::WriteInt(5037202, 271);
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////扩展技能栏坐标
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BYTE SPL[] = { 31 };
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DNFTOOL::WriteByteArr(5037480, WPL, 1);
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DNFTOOL::WriteInt(5037374, 298);
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DNFTOOL::WriteInt(5037444, 535);
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DNFTOOL::WriteInt(5037486, 478);
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BYTE buf[] = { 194, 12, 0 };
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////干掉nut初始化基础技能栏坐标
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DNFTOOL::WriteByteArr(4928048, buf, 3);
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////基础技能栏坐标
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BYTE SSPL[] = { 31 };
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DNFTOOL::WriteByteArr(5037302, WPL, 1);
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DNFTOOL::WriteInt(5037209, 298);
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DNFTOOL::WriteInt(5037279, 566);
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DNFTOOL::WriteInt(5037308, 478);
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////支援兵
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DNFTOOL::WriteInt(7247082, 1679);
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DNFTOOL::WriteInt(7247077, 486);
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////活动按钮图标
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BYTE J[] = { 114 };
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DNFTOOL::WriteByteArr(5105455, J, 1);
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DNFTOOL::WriteInt(5105439, 96527);
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////buff图标及提示文字坐标
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BYTE K[] = { 0 };
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DNFTOOL::WriteByteArr(5016598, K, 1);
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DNFTOOL::WriteInt(5016565, 546);
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DNFTOOL::WriteByteArr(4978018, K, 1);
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DNFTOOL::WriteInt(4978010, 546);
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////被动技能栏
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DNFTOOL::WriteInt(5037996, 284);
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DNFTOOL::WriteInt(5037991, 532);
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}
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BOOL APIENTRY DllMain( HMODULE hModule,
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DWORD ul_reason_for_call,
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LPVOID lpReserved
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)
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{
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switch (ul_reason_for_call)
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{
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case DLL_PROCESS_ATTACH:
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#ifdef HUDUI_100
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HookHudUi();
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#endif
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#ifdef COUTWINDOWS_SWITCH
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AllocConsole();
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SetConsoleTitleA("Lenheart");
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//SetConsoleOutputCP(65001);
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freopen(("CONOUT$"), ("w"), stdout);
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freopen(("CONOUT$"), ("w"), stderr);
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freopen(("CONIN$"), ("r"), stdin);
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#endif
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//getchar();
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hook::RegisterHook();
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Lenheart();
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break;
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case DLL_THREAD_ATTACH:
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case DLL_THREAD_DETACH:
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case DLL_PROCESS_DETACH:
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break;
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}
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return TRUE;
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}
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