- 移除自动回退动作生成逻辑,改为严格检查动作定义 - 增加动作资源缺失时的详细错误报告机制 - 统一输入事件处理接口,优化角色对象生命周期管理 - 改进动画标签管理,移除隐式回退逻辑 - 增强状态机对无效动作的处理能力
29 lines
858 B
C++
29 lines
858 B
C++
#pragma once
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#include "character/CharacterActionTypes.h"
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#include "character/CharacterDataLoader.h"
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#include <map>
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#include <optional>
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#include <string>
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namespace frostbite2D {
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/// 管理角色动作定义。优先从 PVF 动作脚本读取,不再自动生成回退动作。
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class CharacterActionLibrary {
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public:
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bool LoadForConfig(const character::CharacterConfig& config);
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const CharacterActionDefinition* FindAction(const std::string& actionId) const;
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const CharacterActionDefinition* GetDefaultAction() const;
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std::string DescribeActionIds() const;
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private:
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bool TryLoadPvfActionScripts(const character::CharacterConfig& config);
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std::map<std::string, CharacterActionDefinition> actions_;
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};
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std::optional<CharacterActionLibrary> loadCharacterActionLibrary(
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const character::CharacterConfig& config);
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} // namespace frostbite2D
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